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3D Tiles for all is coming!

The 8.1 version of VirtualGeo brings you support for a new, standard format: 3D Tiles!

3D Tiles is a format, which has been pushed by Cesium. It is an specification built on glTF, an open standard for efficient streaming and rendering of 3D models and scenes.

This format has many important features for dealing with massive heterogeneous 3D geospatial content across desktop, Web and mobile applications in a standard and open format.

3D Tiles is now supported by VirtualGeo ! The 8.1 version includes preliminary support, mainly focused on 3D Tiles visualisation for large textured 3D mesh.

The forthcoming release (9.0) will also offer the capability to produce 3D Tiles from source cartographic data using the VirtualGeo solution.




Read more on 3D Tiles here.

What's New in VirtualGeo 8.0

What's New in VirtualGeo 8.0

The latest release of VirtualGeo brings you many enhancements and technical innovations:

  • Full OGC CDB support for detailed synthetic environment
  • Multiple performance improvements
  • Multi-dimensionnal array support for meteorologic or oceanographic data.
  • New 2D and 3D Intervisibility tools
  • And many other improvements and enhancements!

 

Full OGC CDB support

For the 8.0, VirtualGeo now supports officially the OGC CDB standard which allows high level of realism of a 3D environment, mainly used in the military simulation domain.

The CDB standard defines a representation of the natural environment including external features such as man-made structures and systems. A CDB data store can include terrain relief, terrain imagery, three-dimensional (3D) models of natural and man-made cultural features, 3D models of dynamic vehicles, the ocean surface, and the ocean bottom, including features (bothnatural and man-made) on the ocean floor.

Thanks to VirtualGeo parallel loading and high performance cache management, a CDB is visualized in real-time without any pre-processing, directly from the disk storage.

VirtualGeo can also produce a simple CDB from geographic sources: raster, elevation and features. The CDB produced do not include 3d models for cultural features but is usable as input data in Trian3DBuilder tool to complete the 3D environment.

Related to CDB support, OpenFlight import has been greatly improved in terms of both compatibility and performance

 

Performance improvements

Like its predecessors, this new version brings a number of performance improvements:

  • Photogrammetry (textured layer): VirtualGeo supports visualization of textured mesh for many years, such as data produced from photogrammetry software such as Bentley Context or AGISoft Photosan. With recent advancement in drone technology and maturity in production process, such data is much common and dataset size is increasing. For 8.0 rendering has been totally refactored to give much better performance (up to x2) and reduce memory consumption (up to 30% reduction). Also, the new rendering path is also applicable for rendering similar dense data such as CDB GSModel datasets
  • Ray intersection: to pick features or terrain information at a cursor or to handle generic inter-visibility computation, VirtualGeo uses ray intersection technique with the environment which has been greatly improved, up to x3 on terrain and features layers, and especially on CDB layers
  • Display of 3D model attached to dynamic entities is now accelerated through instanced rendering, which better use the GPU, and allows to display hundred of thousands of entities in real-time
  • Modification of terrain elevation has been enhanced to give better performance and also simplify its usage, performance is now real-time for any modification
  • MGRS graticule has been greatly improved, especially memory usage with multiple views

 

Multi-dimensional arrays

Multidimensional arrays (also known as hypercubes) are a way of mоdelling spatio-temporal (time series of 2D raster) or spatio-vertical-temporal (2D + Z dimension + time dimension) data which are becoming increasingly more available.

In previous version, VirtualGeo supports this data through generic raster access, using raster bands to expose multiple 2D slices. A new API is available for 8.0 which simplify the manipulation of the various dimensions and variables contained in Grib and NetCDF files.

New 2D and 3D Intervisibility tools

In addition to the existing interactive intervisibility tool, 2 new tools have been added to have a better interpretation of inter-visibility issues:

  • 3D inter-visibility volume that indicates which parts of its surrounding an observer can see
  • 2D inter-visibility that indicates at different planes of altitudes what can be seen from an observer

 

Other improvements and new features

  • Feature intersection is now possible with any input geometry, not just rectangle and circle
  • Rugosity computation on terrain
  • A new tessellation mode for surface style to follow dynamically terrain at vertex level
  • Ellipsoid parameters for globe is now configurable, with WGGS84 by default
  • A new style to display dynamic history of an entity in real-time
  • Ground control point can now be defined on a genuine raster or elevation layer
  • A new vertical view to display entities on a vertical profile
  • Full support for arc specification in pattern style
  • Custom configuration of graticule layer

Previous releases

What's New in VirtualGeo 7.0

What's New in VirtualGeo 6.0

What's New in VirtualGeo 5.0

What's New in VirtualGeo 4.0

What's New in VirtualGeo 3.3

What's New in VirtualGeo 3.2

VirtualGeo 8.0 Released

DIGINEXT is proud to announce the release of VirtualGeo 8.0 with new features and improvements.

Read more: VirtualGeo 8.0 Released

APP6 for wargaming!

VirtualGeo supports the miliray symbology APP6 since version 6.0, and continuously improve its support, adding APP6-C support and some new tactical symbols.

Recently, the APP6 support of VirtualGeo has been used in a wargame at "Ecole de guerre-Terre" in France, see here for more information : Post (in french!). It is a nice example of using VirtualGeo to build ergnomic and business oriented cartographic application.

Integrated into Crimson software, VirtualGeo power the representation of the situation, and gives to user ergonomic tool to interactivly manipulate and create symbols on a custom map.

All these functions (APP6 symbology, creation and editor tools) are integrated in the SDK, and can be added easily in your applications!

Realistic 3D environnement with CDB

For the 8.0 coming soon, VirtualGeo now supports officially the OGC CDB standard which allows high level of realism of a 3D environment, mainly used in the military simulation domain.

The CDB standard defines an open format for the storage, access and modification of a synthetic environment database. A CDB synthetic environment is a representation of the natural environment including external features such as man-made structures and systems. A CDB data store can include terrain relief, terrain imagery, three-dimensional (3D) models of natural and man-made cultural features, 3D models of dynamic vehicles, the ocean surface, and the ocean bottom, including features (bothnatural and man-made) on the ocean floor. In addition, the data store can includes the specific attributes of the synthetic environment data as well as their relationships.

Related to CDB support, OpenFlight import has been greatly improved both in terms of support and in terms of performance

More information on this format and on new features associated to CDB format will come before the 8.0 release!

  1. What's New in VirtualGeo 7.0
  2. What's New in VirtualGeo 5.0
  3. Air Traffic Visualisation for Eurocontrol
  4. Marine chart visualization in VirtualGeo

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* VirtualGeo passed the 1 000 000+ users mark in January 2016