The 8.1 version of VirtualGeo brings you support for a new, standard format: 3D Tiles!
3D Tiles is a format, which has been pushed by Cesium. It is an specification built on glTF, an open standard for efficient streaming and rendering of 3D models and scenes.
This format has many important features for dealing with massive heterogeneous 3D geospatial content across desktop, Web and mobile applications in a standard and open format.
3D Tiles is now supported by VirtualGeo ! The 8.1 version includes preliminary support, mainly focused on 3D Tiles visualisation for large textured 3D mesh.
The forthcoming release (9.0) will also offer the capability to produce 3D Tiles from source cartographic data using the VirtualGeo solution.
The latest release of VirtualGeo brings you many enhancements and technical innovations:
For the 8.0, VirtualGeo now supports officially the OGC CDB standard which allows high level of realism of a 3D environment, mainly used in the military simulation domain.
The CDB standard defines a representation of the natural environment including external features such as man-made structures and systems. A CDB data store can include terrain relief, terrain imagery, three-dimensional (3D) models of natural and man-made cultural features, 3D models of dynamic vehicles, the ocean surface, and the ocean bottom, including features (bothnatural and man-made) on the ocean floor.
Thanks to VirtualGeo parallel loading and high performance cache management, a CDB is visualized in real-time without any pre-processing, directly from the disk storage.
VirtualGeo can also produce a simple CDB from geographic sources: raster, elevation and features. The CDB produced do not include 3d models for cultural features but is usable as input data in Trian3DBuilder tool to complete the 3D environment.
Related to CDB support, OpenFlight import has been greatly improved in terms of both compatibility and performance
Like its predecessors, this new version brings a number of performance improvements:
Multidimensional arrays (also known as hypercubes) are a way of mоdelling spatio-temporal (time series of 2D raster) or spatio-vertical-temporal (2D + Z dimension + time dimension) data which are becoming increasingly more available.
In previous version, VirtualGeo supports this data through generic raster access, using raster bands to expose multiple 2D slices. A new API is available for 8.0 which simplify the manipulation of the various dimensions and variables contained in Grib and NetCDF files.
In addition to the existing interactive intervisibility tool, 2 new tools have been added to have a better interpretation of inter-visibility issues:

DIGINEXT is proud to announce the release of VirtualGeo 8.0 with new features and improvements.
VirtualGeo supports the miliray symbology APP6 since version 6.0, and continuously improve its support, adding APP6-C support and some new tactical symbols.
Recently, the APP6 support of VirtualGeo has been used in a wargame at "Ecole de guerre-Terre" in France, see here for more information : Post (in french!). It is a nice example of using VirtualGeo to build ergnomic and business oriented cartographic application.
Integrated into Crimson software, VirtualGeo power the representation of the situation, and gives to user ergonomic tool to interactivly manipulate and create symbols on a custom map.
All these functions (APP6 symbology, creation and editor tools) are integrated in the SDK, and can be added easily in your applications!

For the 8.0 coming soon, VirtualGeo now supports officially the OGC CDB standard which allows high level of realism of a 3D environment, mainly used in the military simulation domain.
The CDB standard defines an open format for the storage, access and modification of a synthetic environment database. A CDB synthetic environment is a representation of the natural environment including external features such as man-made structures and systems. A CDB data store can include terrain relief, terrain imagery, three-dimensional (3D) models of natural and man-made cultural features, 3D models of dynamic vehicles, the ocean surface, and the ocean bottom, including features (bothnatural and man-made) on the ocean floor. In addition, the data store can includes the specific attributes of the synthetic environment data as well as their relationships.
Related to CDB support, OpenFlight import has been greatly improved both in terms of support and in terms of performance
More information on this format and on new features associated to CDB format will come before the 8.0 release!
